Fun can be a great way to get kids to work hard in the classroom. Digital game-based learning (DGBL) is becoming more and more popular as teachers work hard to keep students interested and improve their learning. Engaging students is a good enough reason to use DGBL, but it also helps them develop social-emotional learning (SEL) skills like motivation, confidence, and a sense of self-efficacy.
SEL can be taught in the classroom with the help of digital learning tools that are based on games. Prodigy Education is one company that has made a name for itself as a leader in DGBL. Prodigy is best known for its very popular math game, but they just announced the release of Prodigy English, a brand-new game that lets students build their own online world while learning English skills that match the curriculum.
The most interesting thing about Prodigy is that it focuses on SEL indicators like confidence and motivation. Motivation First! is the main idea behind all of its educational games. Prodigy thinks that getting students as motivated as possible helps them develop a lifelong love of learning.
To do this, Prodigy uses an adaptive algorithm to find out what students are good at, where they need help, and how to keep them in their zone of proximal development. Students see content that is hard enough to keep them interested and motivated, but easy enough to guide them to different prerequisite skills when it sees that they are having trouble.
This means that the adaptive algorithm in Prodigy makes sure that learning is centred on the student. It gives students a personalised way to learn that is always getting better as they play the games. In a survey of more than 1,000 parents done by Prodigy Education in 2021, almost 7 out of 10 said that their child’s confidence had grown after using Prodigy Math.
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Confidence is often thought of as a “soft skill,” but it has a strong link to a student’s academic success and, perhaps most importantly, their social and emotional skills. Also, in a 2021 survey of more than 2,200 parents and teachers, 96 percent said they were happy with the way Prodigy Math helped their children learn.
The Collaborative for Academic, Social, and Emotional Learning (CASEL) is one of the most important groups that does research and helps schools implement SEL. In the SEL competency framework made by CASEL, self-management and self-awareness, which are two core competencies, are shown to be important parts of a student’s SEL toolkit.
Self-management is the ability to “manage one’s emotions, thoughts, and behaviours effectively in different situations to reach goals and aspirations.” One sign of self-management is being self-motivated. Self-awareness is the ability to “understand one’s own emotions, thoughts, and values and how they influence behaviour across contexts.”
Signs of self-awareness include being able to name one’s own emotion (like confidence) and feeling like you can do something. Self-efficacy is how confident a person thinks they are about how their actions affect how well they do. A study led by Dr. Robyn Pierce (2004, p. 290) defined mathematics confidence as “a student’s perception of their ability to get good results and their assurance that they can handle difficulties in mathematics.” This is basically the same thing as self-efficacy in math.
When you understand the CASEL competencies, it’s easy to see how digital game-based learning could be linked to a platform like Prodigy, which puts these at the forefront.
Students are motivated to learn as they play the Prodigy Math and English games that match their school’s curriculum. The games are like video games, so they are fun to play, and they gain confidence as they learn.
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As this happens, they build a sense of self-efficacy, which shows up in the classroom when they face math problems in more traditional ways and work with their classmates. The more the students play, the more they might feel good about themselves and want to keep learning. This is a cycle that helps students, their parents, and their teachers.
Also, because of its freemium business model, teachers can use Prodigy Math and Prodigy English in the classroom for free, which is a huge benefit since school budgets are already tight.
This free access is made possible by memberships that parents can buy for their kids if they want to keep track of their progress and give them access to more game features, which can keep students more interested and motivated. Teachers can use the Prodigy Teacher Portal in and out of the classroom to track their students’ progress and help them learn.
This interface shows how students use the site, how well they do, where they are having problems, and gives an overall view of their progress on assessments and the Placement Test. With the growth of digital game-based learning, we have a big chance to better understand and meet the social and emotional needs of students.
These tools give teachers important tools they can use to help their students in more specific ways. This is why Prodigy came up with a way for educational content to be included in games for free, and parents can join if they want to.
At a time when student literacy levels are a national concern, Prodigy Math and Prodigy English help every student love learning, which is a huge win for teachers, parents, and students alike.
Click here to find out how Prodigy can be used in the classroom.
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