Untitled Goose Game Is a Honkin’ Good Time & About!

After seeing a stock photo of a goose in Slack, game developer Stuart Gillespie-Cook half-jokingly said, “Let’s make this into a game.” Because Untitled Goose Game is exactly what you’d expect a lawless goose on the loose to be, the four-person indie studio House House pulled it off flawlessly.

In the game, you play as a goose, and your goal is to make the lives of the world’s most patient villagers a little more difficult. With a to-do list, you’re given tasks that must be completed, and you cross them off one at a time.

Challenges include straightforward tasks like moving an object from one location to another without being ambushed; others are more complex puzzles, where one item can be used to start a chain reaction and lead you into the next area.

From the soft pastels of the picturesque English village to the squiggly shout lines of the goose’s honk, everything about this game is overwhelmingly beautiful.

The frantic piano score, based on Debussy’s Préludes, builds in intensity as the destruction spreads. When the gardener drops his keys, the music will begin playing and will stop when the keys are picked up.

When you’re being chased out of the store by an angry shopkeeper brandishing a broom, the piano melody speeds up. When you’re out of sight, it slows down. With or without music, the goose’s pattering feet are soothing.

Goat Simulator, on the other hand, has a lot of disorienting chaos and points for how hard you can head-butt people. Instead, you play harmless pranks on them, such as having a boy (who is affectionately referred to as “Wimp” in the credits) put on someone else’s glasses.

There are no real stakes in Untitled Goose Game, which allows you to immerse yourself in an Animal Crossing-like experience without having to worry about the consequences of your actions.

Untitled Goose Game
Untitled Goose Game

There’s a dedicated button for honking at people, and you better believe that’s where you want to use it. It’s a fun, goose-like thing to do that serves no real purpose in the game, but you can do it anyway because it’s fun. Your presence alone is enough to make others nervous, and that’s a kind of power I appreciate. You can’t fly or fling objects at people.

As a result of the small size of the village, this is a game that can be completed in one weekend. There are a few more extra tasks added to the to-do list after the credits have finished playing and you can pick up the game again to take on timed challenges.

As long as geese are around, I hope House House will continue to add new challenges and areas through DLC so that I can keep playing for as long as they exist. The goose could even have a story, like a Parent Trap in which its antics cause the villagers to fall in love with each other.

Regardless of what House House’s plans are, I want to continue to be horrible in the world they’ve built.

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